._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}._1LLqoNXrOsaIkMtOuTBmO5{height:20px;padding-right:8px;vertical-align:bottom}.isInIcons2020 .icon._1LLqoNXrOsaIkMtOuTBmO5{vertical-align:middle}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} I adjusted my badges based on this guide and in my first game I scored my career high. Attributes. Trapper: With this badge on, your chances of forcing a turnover or causing the ball handler to pick up the ball are increased. With the badge on, you can see the chances (in %) of the opponent making the shot from the current location they are, with however much the defender is trapping them (You don't need the highest Defensive Leader badge for this to work for you). Both of these badges only help when shooting fancy layups, like euros, reverses, hop steps and spin layups. This badge increases your chances of hitting the following shot and slightly boosts the green window every time as long as you are hitting shots. (The description reads that it breaks down opponents.). P.S. Clamps: With this badge equipped, your player has a greater chance of sticking with the opponent, in front of him. I know that Floor General and Defensive Leader only helps your teammate, I will try to make that more clear, so thank you. Questions? For example you said the quick draw badge on silver removes the hesitation animation. Quick Draw: This badge is crucial for every single guard. If you don't know how to perform the following, I suggest either not placing these badges or learn how to do them on YouTube and add them to your arsenal. emmm,,,,,,, this drops down your whole article's quality , sir. Post not showing up? Showtime: This badge increases your takeover meter when you make highlight plays in the basket, like fancy layups, posterizers and cool dunks. Close. For example, if you have the ball and are standing still, or you are dribbling still, your first move will become faster thanks to this badge. Break Starter: With this badge equipped, the chances of accurately passing the ball to your teammate down the court is significantly higher. With this build, you can not only make it rain but also start with a good enough Pass Accuracy rating to throw half-decent lobs. Edit: It doesn't work for regular shots around the basket, i believe it only works for hop and such... meh might as well get fancy footwork if you are gonna hop. Hey guys, I've been working to try and understand how each badge works, and I'm here to recommend what badges you should put on your MyPlayer. This badge helps you catch on to specific plays after an opponent passes the ball, like if they are planning to set a screen, move to another side of the three point line, or cut in to attempt an open layup opportunity. With this badge, contesting an opponent is way more significant. Pepper ;p. Dec 31, 2019 @ 10:10am Are "post moves" and "post fade" really important stats for a center? Suggestions? New comments cannot be posted and votes cannot be cast. Slithery Finisher: This badge helps you avoid contact from other opponents trying to defend you in the paint. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Playmaking . Some include leaners, pull ups, hop steps and spin jumpers. I personally suggest that badge if you are more skilled in the game, but if your shot selection isn't as superior, I suggest putting on Acrobat higher so then your chances of hitting tough separation layups are more frequent. Big Men (Keep in mind there are only 10 available badges provided for them): Post Spin Technician: With this badge equipped, your player creates more space while performing a post spin. Giant Slayer: As mentioned earlier, this badge is a very helpful badge, however it is not as necessary when putting on Contact Finisher. I am not sure exactly the effects of driving in vs posting up, but when I equipped the bade to try it out on my post scorer, I saw some better animations, but that can also be simply a coincidence. Post fadeaways taken far from the basket receive less of a distance penalty than normal. Unlike Green Machine, this badge does not cancel out if you miss a shot, but it doesn't give you as high of a boost to greens as Green Machine does, which is why Green Machine is generally better. Contact finisher sounds better on paper, but with Slithery finisher and Giant Slayer combo the Center will at least have to commit and jump. Handles For Days: A lot of guards this year complain that stamina is too little, and that they run out very fast. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} Green Machine: This badge increases your green window, as long as you green two shots in a row. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} If you are in the middle of a shot, you can now more accurately exit the situation by passing it out to another teammate. If defenders get a late contest on your shot, as long as you see a % covered next to your release timing feedback, the badge has placed into effect. If anybody is in the paint, you are basically getting a boost. This badge is recommended for good players who know how to time their jump shot to get a green light,and not recommended for people who white their jump shots. This badge also decreases the penalties of having low stamina when playing defense. and thorough. nba 2k20 news tracker; nba 2k19. (The description reads that it freezes or drops opponents.). Interceptor: This badge increases your chances of stealing off-ball. 2. Range Extender activates when you are in the deep mid range hot spot, and when you are at least 1 inch (in basketball terms, it is less on your screen) from the three point line. Being able to shoot the way he did was incredibly rare for a player his size (off dribble, mad 3-pointers, etc). It is in the Shooting category of badges. This badge is more effective than last year, as it activates as long as you are not wide open. Takeover . This badge was clearly very important for post fades last year, I don't think the otherwise for this year if I didn't miss anything like a tweet etc. Rebound Chaser: This badge increases your odds of chasing down rebounds. NBA 2K20 will introduce more than 50 new badges to the series. Skill(s): Offense > … 'NBA 2K20' releases September 6 on PS4, Xbox One, Switch and PC. I agree these are just badge descriptions, Dude I got the hot zone hunter and I don’t regret it. Dream Shake: This badge lets you fake out the opponent better in the post when catching your dribble. If it's a replacement for post scorers, as I said any build can get this badge. Hey guys, I've been working to try and understand how each badge works, and I'm here to recommend what badges you should put on your MyPlayer. Anyone know if deadeye works for post fades? Best Playmaking badge: Unpluckable - The reason this is considered the best badge is because the stealing frequency this year is way higher compared to other years, and Unpluckable prevents you from getting ripped as often. You or your teammate with the highest Defensive Leader gets a boost to their defensive attributes (+1 for bronze, +2 for silver, +3 for gold and +4 for HOF, also you don't get a boost, only your teammates). Intimidator: This badge helps players contest their opponents. Range Extender: This badge increases your chances of hitting deeper three point shots, and deeper mid range shots. The one downside to this badge compared to Steady shooter is that this only places when defenders just recently picked up on you when you are already in shooting motion, however this badge does not decrease your chances of making open jump shots. Main Selling Points: This is an unofficial list (would be great if someone makes it or something but idk how Reddit really works), but this is just me trying to give you all some advice on what to do. With the rise of Steph Curry and the three-ball, everyone and their mama want to splash from deep. I personally recommend putting it on silver so it removes the hesitation from the animation, as you don't need to use as many shooting badge upgrades as others. Looks like you're using new Reddit on an old browser. I’ve been looking for a guide that helps with what metal level should you get badges? This badge places into effect more in the mid range zone than in the three point zone. Worm: This badge increases your chances of maneuvering around box-outs, and gives you greater animations when you are maneuvering around box outs. Badge Tiers. Consistent Finisher: With this badge on, your layups get boosted if you mistime them. For guards, I certainly believe it is a way better badge than Giant Slayer is, because it also helps out when you have smaller guards sitting in the paint. There is a reason why Dirk Nowitzki was so successful (other than just being a great basketball player in general). /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.80f3288bcfb1334f33fa.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} With Contact Finisher, your chances of putting another big men on a poster are increased, and you will be able to make more contact layups over them as well.
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